Game Rules

Game Rules

1. Place the box in the center of the table and place the game platform on the lid of the box. Then distribute squares to each player in equal quantities by color, where green ones are the lightest, brown ones are standard, and red ones are the heaviest (Bambulas).

2. The game starts with the player who won at "Rock, Paper, Scissors." The player takes any square at their own discretion and throws them onto the playing platform. 

3. It is forbidden to simply place the square or release it over the structure.

4. We recommend throwing the squares with a downward-to-upward hand motion to ensure a trajectory that lands in the desired spot (similar to throwing a basketball into a hoop). If the construction is stable on the playing platform, you can confidently throw the heaviest squares. If the construction is wobbly and ready to collapse, it's better to use a lighter square. We recommend monitoring the angle of the construction (if the construction is tilted away from the player, it's better to throw from the opposite side - see point 8).

5. Square must be thrown at a distance no less than the length (approximately) of one square from the playing platform or the square to which one to throw (the farther, the more interesting, but practice makes perfect). Upon landing or in flight, the square must touch the previous opponent's square. If it doesn't touch, see "Penalties".

6. If a square falls outside the playing platform, the player takes it and any other squares that have fallen.

7. The next player can throw their square to any point on the playing platform or onto any other square on the playing platform.

8. You can throw your square by reaching across to the opponent's side, but without crossing over to their side.

9. Who's turn it is when the squares fall outside the playing platform must retrieve them. (Don't be too hasty with your throw, the squares may fall at the end of your opponent's turn, and you'll have to retrieve them.)

10. If you have only one square left, you must throw it with a 180-degree
flip in the air. (Practice your throw by tossing the square in your hand first. 


11. If during your turn square lands on the edge, and you haven't violated any rules – it's almost a victory. Your opponent also gets a chance to land square on the edge. If they succeed, the game continues; if not, you win.

The winner is the first one to get rid of all their squares.

Remember, you're not building a tower, you're creating a structure out of squares that will fall on your opponent's turn! (Refer to points 6 and 7 again.)


The player receives penalty squares only if the square they threw remains on the playing platform.

If the player violates the rules and the square falls off, they do not receive a penalty square (this doesn’t apply to point 1).

All players give one of their square (for example, a Bambula square) to the player who violated the rules as a penalty.

1. If the player threw out of turn.

2. If the player threw a square and it didn’t touch the previous opponent's square upon landing or in flight.

3. If the player threw a square and it didn’t touch any other squares or the playing platform.

4. If the final throw was not executed with a flip and the square remained on the game platform.

5. If the player touches the construction with their hand (pushes the structure before the opponent's turn) or removes a square from the game platform.

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